Radiance. Lookin for the following things:1. While holding this rod, you can use an action to activate it. You can use an action to press the button, which causes the rod to become magically fixed in place. The staff can also be used as a magic quarterstaff. Archived [5e] Need help making cool staffs for low level spellcasters . On a failure, the target is paralyzed for 1 minute. (These are extremely exotic.) Intelligence and Gnome Cunning are a great fit here. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. Magic items in 5e. This wand has 7 charges. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. This means that staffs are far more potent in the hands of a powerful spellcaster. The staff has 10 charges for the following properties. d20Pro - platform dedicated to play 5E online, has official 5E content - 30 day trial - r/d20Pro; Fantasy Grounds - software to play online, been around since 2004, has official 5E content - /r/FantasyGrounds; Discord - chat program that many use to host DnD games online from, often using a bot to roll dice like SideKick. This staff has 10 charges. A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells in such cases where those values would be higher than the listed values for the staffs. Top. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. The rod can’t be used again until ten days have passed. Check out our other SRD sites! | Here Be Monsters This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Stage Three: Use 4 charges to cast 5th level counterspell. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. Staves are the most popular magical weapons in most fantasy worlds, but they're generally very similar in terms of … Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Fandom Apps Take your favorite fandoms with you and never miss a beat. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. On a 1, the staff turns to water and is destroyed. Rareté . If you expend the last charge, roll a d20. A comprehensive list of all official magic items for Fifth Edition. This wand has 7 charges. | Swords and Wizardry SRD DnD 5e Gods The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the unexpected red of mistletoe on an oak–and it is in this space that the Celtic gods dwell. Heavy rain falls in a 60-foot radius centered on the target. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. On a successful save, a creature takes half as much damage. It regains 1d6 + 4 expended charges daily at dawn. The staff regains 1d6 + 4 expended charges each day at dawn. If you find these tools helpful, please consider supporting this site. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). Wand, very rare (requires attunement by a spellcaster). DESCRIPTION. When you hit with a melee attack using it, you can expend up to 3 of its charges. Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. Close. The wand regains 1d3 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. Maybe none of these gods felt right for your character in particular? If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. If you expend the staff's last charge, roll a d20. maybe you should think of more fiendish ways to gather power. Alexander. The staff regains 2d8 + 4 expended charges daily at dawn. The staff has 10 charges. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. Everything else that can be interacted with inside the extraplanar space can exist only there. It also has the following additional properties. This wand has 7 charges. This wand has 3 charges. Lookin for the following things:1. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Vous … You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. | PF2 SRD. Angels Tear. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. SciFi Name Generator ; Random … Search by name on the left, click item name to display on the right. It regains 4d6 + 2 expended charges daily at dawn. | GumshoeSRD While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. Behold. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Requires Attunement by a Cleric, Druid, or Warlock You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). Terrify: While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is frightened of you for 1 minute. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) You can’t use this property of the staff again until the next dawn. The swarm moves with you, remaining centered on you. Weapons used in the world's martial arts can be classified either by type of weapon or by the martial arts school using them. A typical staff is like a walking stick, quarterstaff, or cudgel. | Starjammer SRD If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. The rod can hold up to 8,000 pounds of weight. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In addition, you can use your reaction when another creature casts a spell that targets only you. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News ; Magic Items (Overview) Attunement; Wearing and Wielding Magic Items. Sep 11 '14 at 13:27 D & D 5 depend much less on items. Caster level of a staff might be flavorful, but it ’ ability! 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